I blend artistry and technology to create immersive game experiences with shaders, VFX, and optimized game mechanics.
I am a passionate Technical Artist with expertise in creating visual effects, shaders, and optimized game systems. With strong foundations in both art and programming, I bridge the gap between creative vision and technical implementation.
Currently working as a VFX Artist at Gaco Game and Unity Full Stack Developer at Starpixel, I specialize in shader creation, VFX/particle systems, and game optimization. I'm constantly exploring new techniques to push the boundaries of what's possible in real-time graphics.
Check out my portfolio of visual effects, shaders, and technical art projects.