Dimas Rizky Hutama

Hello, I'm Dimas Rizky Hutama

Technical Artist & Unity Developer

I blend artistry and technology to create immersive game experiences with shaders, VFX, and optimized game mechanics.

About Me

I am a passionate Technical Artist with expertise in creating visual effects, shaders, and optimized game systems. With strong foundations in both art and programming, I bridge the gap between creative vision and technical implementation.

Currently working as a VFX Artist at Gaco Game and Unity Full Stack Developer at Starpixel, I specialize in shader creation, VFX/particle systems, and game optimization. I'm constantly exploring new techniques to push the boundaries of what's possible in real-time graphics.

Dimas Rizky Hutama

Featured Projects

Check out my portfolio of visual effects, shaders, and technical art projects.

Skills & Technologies

Tools

  • Unity
    Advanced
  • Amplify Shader Editor
    Advanced
  • Unity Shader Graph
    Advanced
  • Blender
    Intermediate
  • Photoshop
    Intermediate
  • Houdini
    Basic

Programming Languages

  • C#
    Intermediate
  • HLSL
    Intermediate
  • Java
    Basic
  • GLSL
    Basic

Technical Art Skills

  • VFX/Particle System Creation
  • Shader Creation
  • Visual Designing
  • Optimization
  • Illustrations
  • Prototyping

Certifications

  • A Complete Guide to Unity's Universal Render Pipeline, URP
  • Your Ultimate Guide to Shader Graph for Beginners

Work Experience

Unity VFX Artist

Aug 2024 - Present
Gaco Game
  • Create shader, VFX
  • Creating custom mesh for the effect
  • Creating sprite sheet for vfx
  • Optimize vfx so it can run in any device

Unity Full Stack Developer

Aug 2024 - Present
Starpixel
  • Create shader, VFX, and game asset
  • Creating game design and game balancing
  • Optimize project

Technical Artist

Jun 2024 - Aug 2024
Bythen
  • Create shader or effect according to our project demand
  • Creating VFX and particle system
  • Creating custom post processing
  • Making sure that our 3D asset is game ready
  • Solving Unity engine technical problems

Technical Artist

Mar 2023 - Jun 2024
Shinta VR
  • Developing multi platform (VR, Mobile, PC) games/simulations
  • Create shader or effect according to project demand
  • Creating VFX and particle system
  • Creating custom post processing for lower-end devices
  • Optimize projects for smooth performance on VR and mobile
  • Creating impostor for LOD

Technical Artist

Jun 2022 - Present
Raxy Dev (Self-employed)
  • Developed Mobile games
  • Create shader or effect according to team demand
  • Creating custom post processing optimized for mobile
  • Optimize projects for low-end mobile devices
  • Educating team on optimization techniques

Intern Unity Programmer

Mar 2022 - Mar 2023
Shinta VR
  • Developed VR games according to client requirements
  • Debugging and troubleshooting technical issues
  • Collaborated with programmer team to solve problems

Get In Touch